﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameFramework.GameLogic;
using Microsoft.Xna.Framework;

namespace MyRaceGame.GameLogic.GameStates
{
    public class LoadingState : RaceGameState
    {
        public LoadingState(RaceGame raceGame)
            : base(raceGame)
        {
        }

        protected override void UpdateTransition(GameTime gameTime)
        {
            GameState = new MainMenuState(raceGame);
        }
    }
}
